Here is an interesting fact about video games: when an object (like a car or a person) starts to accelerate, the FOV normally increases correspondingly.
It seems that increasing FOV enhances the sense of speed.
Or does it?
I'll write a demo to find out...
Here the car speed is at constant 120 km/h, and the camera keeps the same pose, so FOV is the only thing that changes. The conclusion is obvious.
There's no need to the math: an object close to the camera is stretched more on the screen with larger FOV, so the speed seems to be faster.